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안드로이드 스튜디오 간단 그림판 만들기

안드로이드 스튜디오
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package com.example.paint;

import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;

public class MainActivity extends AppCompatActivity {
    final static int LINE =1, CIRCLE =2;
    static int curShape = LINE;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new MyGraphicView(this));
        setTitle("간단 그림판");
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        super.onCreateOptionsMenu(menu);
        menu.add(0,1,0,"선 그리기");
        menu.add(0,2,0,"원 그리기");
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(@NonNull MenuItem item) {
        switch (item.getItemId()){
            case 1:
                curShape = LINE;
                return true;
            case 2:
                curShape = CIRCLE;
                return true;
        }
        return super.onOptionsItemSelected(item);
    }
    // 메뉴 설정

    private static class MyGraphicView extends View{
        int startX = -1, startY = -1, stopX = -1, stopY = -1;
        public MyGraphicView(Context context) {
            super(context);
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            switch (event.getAction()){
                case MotionEvent.ACTION_DOWN:
                    startX = (int) event.getX();
                    startY = (int) event.getY();
                    break;
                case MotionEvent.ACTION_MOVE:
                case MotionEvent.ACTION_UP:
                    stopX = (int) event.getX();
                    stopY = (int) event.getY();
                    this.invalidate();
                    break;
            }
            return true;
        }
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            Paint paint = new Paint();
            paint.setAntiAlias(true);
            paint.setStrokeWidth(5);
            paint.setStyle(Paint.Style.STROKE);
            paint.setColor(Color.rgb(221,104,115));
            switch (curShape) {
                case LINE:
                    canvas.drawLine(startX, startY, stopX, stopY, paint);
                    break;
                case CIRCLE:
                    int radius = (int) Math.sqrt(Math.pow(stopX - startX, 2)
                            + Math.pow(stopY - startY, 2));
                    canvas.drawCircle(startX, startY, radius, paint);
                    break;
            }
        }
    }
    // 그림 그리는거 설정
}

 

 

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